3D-Coat – Paint Texture
3D-Coat is a standalone software, easy to use and great to improve your 3D workflow!
Let’s take a look how to paint textures.
Why have you to consider painting texture inside 3D-Coat?
Because it has easy to use painting tools near great UV Mapping tools; in matter of fact this speed up your workflow, especially when you create characters for videogames and PTex UV Map is useless.
Follow me!
3DS Max – Exporting
1. Create a 3D model – Editable Poly inside 3DS Max
2. Select the model> RIGHT COLUMN> Modify> Modifier List> UVW Mapping Clear> RMB> Collapse All
3. Select the model> RIGHT COLUMN> Utilities> Reset XForm> Reset Selected
In this way we will clear all old UV Maps and transformations
4. MAX> Export> Export Selected> .fbx
3D Coat – Importing
Import a model without UV map
1. Run 3D Coat, into Wizard window select ‘UV Map Mesh’ and map the object
2. LEFT COLUMN> Commands> Apply UV-set
3. File> Export> .fbx
Import a model with UV map
4. Run 3D Coat, into Wizard window select ‘Paint Directly Over UV Mapped Mesh’, import your mesh
Setup Light
MAIN TOP MENU> setup lights
Paint flat colors
— brush type —
1. LEFT COLUMN> Brushes> select the color and the brush/pencil/airbrush
— brush setup —
2. MAIN TOP MENU> setup brush
– Radius
– Falloff
– Smooting
3. MAIN TOP MENU> setup
– Depth=0
– Color Opacity>=0
– Spec. Intensity=0
— layer setup —
4. RIGHT COLUMN> Layers> remove all layers
5. RIGHT COLUMN> Layers> create a new layer> double click over the name of the layer to change it to ‘Color’
– Color Opacity 100% Standard Blend
– Depth% 0%
– Specular 0%
— painting —
6.
-LMB and paint over the mesh
– rotate the MMB over the mesh to resize the brush
Paint color-depth-specular
— brush type —
1. LEFT COLUMN> Brushes> select the color and the brush/pencil/airbrush
— brush setup —
2. MAIN TOP MENU> setup brush
– Radius
– Falloff
– Smooting
3. MAIN TOP MENU> setup
– Depth>=0
– Color Opacity>=0
– Spec. Intensity>=0
— layer setup —
4. RIGHT COLUMN> Layers> remove all layers
5. RIGHT COLUMN> Layers> create a new layer> double click over the name of the layer to change it to ‘Color’
– Color Opacity 100% Standard Blend
– Depth% 100% Add deph
– Specular 100% Add
— painting —
6.
– LMB and paint over the mesh
– rotate the MMB over the mesh to resize the brush
Paint with Symmetry
1. MAIN TOP MENU> Symmetry> Symmetry
2. Symmetry window>
– on Enable Symmetry
– on Show Symmetry Plane
– Symmetry Type> X-Axis
3. select a brush and paint over the 3D mesh
4. MAIN TOP MENU> Symmetry> No Symmetry to remove this tool
Spline Paint Tool
1. LEFT COLUMN> Spline Paint Tool
2. LMB to paint over the 3D mesh
3. push on the keyboard ENTER ti apply
NOTICE: Spline is a procedural layer and you can
Spline Text Tool
1. LEFT COLUMN> Spline Text Tool
2. LMB to put the text over the 3D mesh
3. push on the keyboard ENTER ti apply
NOTICE: Spline is a procedural layer and you can
Color Operations Tool
1. LEFT COLUMN> Color Operations Tool
2. select Desaturate/Saturate/Darken/Lighten/Sharpen/Smoothing/Increase Hue/ Decrease Hue/ Subst. Hue/Hue & Saturation
3. LMB to paint over the 3D mesh
Paint over the 2D Texture
1. RIGHT COLUMN> Texture Editor> paint over the texture
Hide / Freeze Poly
1. LEFT COLUMN> Hide
2. Paint over the 3D mesh
3. MAIN TOP MENU> Hide> Unhide All
1. LEFT COLUMN> Freeze
2. Paint over the 3D mesh
3. MAIN TOP MENU> Freeze> Unfreeze All
Export Texture
MAIN TOP MENU> File> Export Model> .fbx and texture will be exported in the same folder