3D Modeling – 3DS Max to Mud Box – Paint Texture – Base

3DS Max – Export

Start 3DS Max

1. Right Column> Modify> RMB over the Object Name> Editable Poly

Mud Box it is a Subdivision Surface Tool, it works best with Quad Poly and Editable Poly in my opinion.

2. Center the Pivot

3. Center the object at 0,0,0

4. Create UVs inside 3DS Max! The UVs tools of 3DS Max are better than Mud Box

5. MAIN TOP MENU> Export> Export> name.fbx

Mud Box – Import

Start Mud Box

1. MAIN TOP MENU> File> Import…> name.fbx

Mud Box – Create UVs – Paint Textures

BOTTOM WINDOW> Select/Move Tools> Objects> select the Object

1. If you do not have UVs -> MAIN TOP MENU> UVs & Maps> Create UVs…> Replace Existing UVs

BOTTOM WINDOW> Select/Move Tools> Objects> deselect the Object

2. MAIN TOP TOOLBAR> UV View label to see the Unwrap UVs

3. MAIN TOP TOOLBAR> 3D View

4. RIGHT COLUMN> TOP LABELS> Paint + RIGHT LABELS> Layers

5. BOTTOM WINDOW> Paint Tools> Paint Brush, paint it!

Mud Box – Export

BOTTOM WINDOW> Select/Move Tools> Objects> select the Object

1. MAIN TOP MENU> File> Export Selection…> name.fbx

It creates name.fbx + name folder/unwrapped texture

3DS Max – Import

Open 3DS Max

1. MAIN TOP MENU> File> Import> name.fbx