3DS MAX – Micro Reference Manual – All Parametric Primitives

GENERAL:

How can I create a primitive in 3DS MAX?
1. Choose a parametric primitive in the right column Create>Geometry>Standard Primitives
2. LMB on viewport and drag

RIGHT COLUMN:

Create>Geometry>Standard Primitives

– Box
– Sphere
– Cylinder
– Torus
– Teapot
– Cone
– GeoSphere
– Tube
– Pyramid
– Plane

Create>Geometry>Extended Primitives

– Hedra
– ChamferBox (box smussato)
– OilTank
– Spindle
– Gengon
– RingWave (anda ad anello)
– Prism
– Torus Knot
– ChampherCyl
– Capsule
– L-Ext
– C-Ext
– Hose (tubo flessibile)

Create>Geometry>Patch Grids (griglie suddivise)

– Quad Patch
– Tri Patch

Create>Geometry>Doors

– Pivot
– Sliding
– BiFold

Create>Geometry>Windows

– Awning
– Fixed
– Projected
– Cesement
– Pivoted
– Sliding

Create>Geometry>AEC Extended

– Foliage (alberi)
– Wall (per disegnare muri)
– Railing (ringhiera)

Create>Geometry>Stairs
– Straigt Stair
– UtypeStair
– LTypeStair
– Spiral Stair