3DS MAX – Micro Reference Manual – Animation – Constraints – LookAt

The LookAt constraint controls an object’s orientation so that it’s always looking at another object or objects. It locks an object’s rotation so that one of its axes points toward the target object, or the weighted average of target positions. The LookAt axis points toward the target, while the Upnode axis defines which axis points upward. If the two coincide, a flipping behavior can result. This is similar to pointing a target camera straight up.

It can drive:

– rotation

GENERAL

1. Create a Sphere
2. Create a Box
3. Select the Sphere> MAIN TOP MENU> Animation> Constraints> LinkAt Constraint
4. You will see in the viewport a rubber band> click over the Box, in the animation the Sphere look at the Box
5. RIGHT COLUMN> Motion> LookAt Constraint> edit the parameters