3DS MAX – Micro Reference Manual – Explode Object
Basic Techniques to explode an object.
GEOMETRY EXPLOSION 1
To Explode geometry you need a bomb…
Bomb Space Warp
1. Create an object in the viewport
2. Right Column> Space Warps> Geometric/Deformable> Bomb, click + DRAG in the Viewport to create the Space warp
3. Main Toolbar> ‘Bind to Space Warp’, in the Viewport click on Space Warp + DRAG (you will see a dotted line) over the object.
Modify a Space Warp
1. Select a Space Warp
2. Right Column> Modify
Remove a Space Warp effect over the object
1. Select the object
2. Right Column> Modify> in the stack you can see the Space warp, click over the slot with LMB to select it, click RMB> Delete
Remove a Space Warp from viewport
1. Select the object
2. Press CANC
GEOMETRY EXPLOSION 2
You can use PArray (particle system – non driven event)+PBomb(space warp-forces) to create sophisticated object explosions.
PArray (The Particle Array particle system can distribute particles OUTSIDE the surface of a geometric object. You can also use it to create sophisticated object explosions.)
Emitter Object setup:
1. In the Top Left Viewport> Wireframe You need a wireframe visualization to see particles inside the object!
2. Right Column> Create> Geometry> Particle System> PArray
3. Select the particle system, Right Column> Modify> Basic Parameters> Object-Based Emitter> Pick Object> pick the object in the Viewport
4. Select the particle system, Right Column> Modify> Particle Type> Object Fragments Controls (It explodes the Object and creates solid fragments)
Add space warp PBomb
The PBomb space warp creates an impulse wave to blow up a particle system.
1. Right Column> Space Warps> Forces> PBomb, click + DRAG in the Viewport to create the Space warp
3. Main Toolbar> ‘Bind to Space Warp’, in the Viewport click on Space Warp + DRAG (you will see a dotted line) over PArray.
TO INFLATE THE GEOMETRY
1. Select the object, RIGHT COLUMN> Modify> Modifier List> OBJECT-SPACE MODIFIERS> Push
TO SHAKE THE GEOMETRY
1. Select the object, RIGHT COLUMN> Modify> Modifier List> OBJECT-SPACE MODIFIERS> Noise
2. Noise> Parameters> Noise check Fractal
3. Noise> Parameters> Animate check Animate Noise
4. Noise> Parameters> Strenght setup X Y Z