3DS MAX – Micro Reference Manual – Insert External References
Inserting External References lets you quickly replace one or more objects with another in the viewports or at render time.
XREF SCENES / OBJECTS
MAIN TOP LEFT BUTTON> References> XRef Scenes>
MAIN TOP LEFT BUTTON> References> XRef Objects>
LINK MANAGER
Insert a link to a DWG, DXF, FBX
MAIN TOP LEFT BUTTON> References> File Link Manager>
INHERIT CONTAINER
(container ereditato)
MAIN TOP LEFT BUTTON> References> Inherit Container>
SUBSTITUTE MODIFIER
1. Create an object
2. Select the object, RIGHT COLUMN> Modify> Modifier List> OBJECT-SPACE MODIFIERS> Substitute
3. RIGHT COLUMN> Modify> Substitute> Parameters> Substitute Assignements> ‘Pick Scene object’ or ‘Select XRef Object…’