3DS MAX – Micro Reference Manual – MassFX – Basics
MassFX is a rigid body dynamic simulation tool.
MassFX is powered by NVIDIA(c) PhysX(c) technology.
MassFX has:
– Static Rigid Body, rigid immovable objects (ground, walls…)
– Dynamic Rigid Body, animatable objects (balls, ninepins…)
GENERAL
1. Create a sphere (BALL) 1 meter over the viewport grid
2. Select BALL> TOP MAIN MENU> Animation> Simulation-MassFX> Rigid Bodies> Set Selected as Dynamic Rigid Body
3. RIGHT COLUMN> Modify> Physical Material> Preset> Rubber
4. RIGHT COLUMN> Modify> Rigid Body Properties> ‘Bake’ (inforna – cuoci)
NOTICE: the BALL collides with the viewport grid!
ERASE THE KEYFRAMES
Select the object baked> RIGHT COLUMN> Modify> Rigid Body Properties> ‘Unbake’
COLLISION MANAGEMENT
5. Create a plane (FLOOR) under the BALL
6. Select FLOOR> TOP MAIN MENU> Animation> Simulation-MassFX> Rigid Bodies> Set Selected as Static Rigid Body
7. Select BALL> TOP MAIN MENU> Animation> Simulation-MassFX> Utilities> Show MassFX Tool> World> uncheck ‘Use Ground Plane’ to remove the collision with viewport grid
8. Select BALL> TOP MAIN MENU> Animation> Simulation-MassFX> Utilities> Show MassFX Tool> Edit> check ‘Collide with Rigid Bodies’ to activate collision with FLOOR
MANAGEMENT OF MULTIPLE OBJECTS
TOP MAIN MENU> Animation> Simulation-MassFX> Utilities
– Show MassFX Tool
– Open MassFX Explorer
RMB an empty area on the main toolbar> MassFX Toolbar