3DS MAX – Micro Reference Manual – MassFX – Basics

MassFX is a rigid body dynamic simulation tool.
MassFX is powered by NVIDIA(c) PhysX(c) technology.

MassFX has:
– Static Rigid Body, rigid immovable objects (ground, walls…)
– Dynamic Rigid Body, animatable objects (balls, ninepins…)

GENERAL

1. Create a sphere (BALL) 1 meter over the viewport grid
2. Select BALL> TOP MAIN MENU> Animation> Simulation-MassFX> Rigid Bodies> Set Selected as Dynamic Rigid Body
3. RIGHT COLUMN> Modify> Physical Material> Preset> Rubber
4. RIGHT COLUMN> Modify> Rigid Body Properties> ‘Bake’ (inforna – cuoci)

NOTICE: the BALL collides with the viewport grid!

ERASE THE KEYFRAMES

Select the object baked> RIGHT COLUMN> Modify> Rigid Body Properties> ‘Unbake’

COLLISION MANAGEMENT

5. Create a plane (FLOOR) under the BALL
6. Select FLOOR> TOP MAIN MENU> Animation> Simulation-MassFX> Rigid Bodies> Set Selected as Static Rigid Body
7. Select BALL> TOP MAIN MENU> Animation> Simulation-MassFX> Utilities> Show MassFX Tool> World> uncheck ‘Use Ground Plane’ to remove the collision with viewport grid
8. Select BALL> TOP MAIN MENU> Animation> Simulation-MassFX> Utilities> Show MassFX Tool> Edit> check ‘Collide with Rigid Bodies’ to activate collision with FLOOR

MANAGEMENT OF MULTIPLE OBJECTS

TOP MAIN MENU> Animation> Simulation-MassFX> Utilities

– Show MassFX Tool
– Open MassFX Explorer

RMB an empty area on the main toolbar> MassFX Toolbar