3DS MAX – Micro Reference Manual – MassFX – Constraints
A Constraint helper object can either link two rigid bodies together or anchor a single rigid body to a fixed position in global space.
The constraint constitutes a hierarchical relationship:
– the parent object can be dynamic, kinematic, or nothing (to anchor to global space)
– the child object must be a dynamic rigid body
GENERAL
1. Create a Box (BOX1) over the Ground Plane
2. Create a new Box near the first one (BOX2) over the Ground Plane
3. RMB an empty area on the main toolbar> MassFX Toolbar
4. Select BOX1, MassFX Toolbar> Set as Dynamic Rigid Body
5. Select BOX2, MassFX Toolbar> Set as Dynamic Rigid Body
6. Select BOX2, MassFX Toolbar> Create Hinge Constrain
7. Select in the viewport Hinge Constrain> RIGHT COLUMN> Modify> Connection Parent: BOX1 / Child: BOX2
8. MassFX Toolbar> Tools> Simulation> Simulation Baking> ‘Bake All’
EDIT CONSTRAINT
1. Select in the viewport the constraint and Rotate/Move
2. Select in the viewport the constraint> Modify> setupa the parameters
CONSTRAINT LIST
– Rigid
– Hinge (doors, windows)
– Twist
– Universal
– Ball & Socket