3DS MAX – Micro Reference Manual – Materials – Basics
GET MATERIAL
Material Editor> ‘Get Material’ (small icon)> select a material from library
Material Editor> ‘Pick material from Object’ (small eyedropper icon)> pick from viewport
ASSIGN MATERIAL
1. MAIN TOOLBAR> Material Editor
2. LMB to select a slot
3. LMB+DRAG the slot over the object in the viewport
OR
select an object in the viewport> Material editor> ‘Assign Material to Selection’ (small button)
ASSIGN MAPS
1. Material Editor> select a slot> Maps> Diffuse Color> ‘None’> Bitmap> select bitmap file
2. Material Editor> ‘Go to parent’ (small button)> to go on top level
COPY MATERIAL
Material Editor> RMB over a slot> check ‘Drag/Copy’> DRAG a slot over another slot to copy
REMOVE MATERIAL
Material Editor> select a slot> ‘Reset Map’ (small button)
SINGLE MATERIAL MANAGEMENT
Material Editor> ‘Material/Map Navigator’ (small button)>
MULTIPLE MATERIAL MANAGEMENT
Material Editor> ‘Get Material’ (small button)>
FINE TUNING MATERIAL
Material Editor> Modes (top menu)> Slate Material Editor