3DS MAX – Micro Reference Manual – Modifiers – Animation – Morpher
Use the Morpher modifier to change the shape of a mesh, patch, or NURBS model. You can also morph shapes (splines), and World Space FFDs. As well as morphing from one shape to another, the Morpher modifier also supports material morphing.
– model a geometry
– animate a geometry
GENERAL
1. Create an object
2. Select the object, RIGHT COLUMN> Modify> Modifier List> OBJECT-SPACE MODIFIERS> Morpher
3. RIGHT COLUMN> Modify> Morpher> Channel Parameters> Pick Object from Scene> pick from viewport the target
4. RIGHT COLUMN> Modify> Morpher> Channel List> mix the shapes
ERASE THE MODIFIER
RIGHT COLUMN> Modify> LMB over the modifier (blu highlight)> RMB over the modifier> Delete