3DS MAX – Micro Reference Manual – Modifiers – Mesh Editing – Cap Holes
The Cap Holes modifier builds faces in the holes in a mesh object.
With this modifier you can:
– model a geometry
GENERAL
1. Create an object
2. Select the object, RIGHT COLUMN> Modify> Modifier List> OBJECT-SPACE MODIFIERS> Cap Holes
3. RIGHT COLUMN> Modify> Cap Holes> setup parameters
ERASE THE MODIFIER
RIGHT COLUMN> Modify> LMB over the modifier (blu highlight)> RMB over the modifier> Delete