3DS MAX – Micro Reference Manual – Modifiers – Mesh Editing – Conversion
You can convert your geometry into:
– Mesh
– Poly
– Patch
GENERAL
Automatic – no setup parameters – no editing
RIGHT COLUMN> Modify> LMB over the geometry name> RMB over the geometry name> Converet to: Editable Mesh – Poly – Patch
or
Modifier – yes setup parameters – no editing
Select the geometry in the viewport> MAIN TOP MENU> Modifiers> Conversion> Turn ti Mesh – Poly – patch
or
Automatic + editing
Select the geometry in the viewport> MAIN TOP MENU> Modifiers> Edit Mesh
Select the geometry in the viewport> MAIN TOP MENU> Modifiers> Edit Poly