3DS MAX – Micro Reference Manual – Modifiers – Mesh Editing – Edit Normals

The Edit Normals modifier gives you explicit and procedural, interactive control over each of an object’s vertex normals. It is meant to be used primarily with mesh objects destined for output to game engines and other 3D rendering engines that support specified normals.
With this modifier you can:

– model a geometry

GENERAL

1. Create an object
2. Select the object, RIGHT COLUMN> Modify> Modifier List> OBJECT-SPACE MODIFIERS> Edit Normals
3. RIGHT COLUMN> Modify> Edit Normals> setup parameters

ERASE THE MODIFIER

RIGHT COLUMN> Modify> LMB over the modifier (blu highlight)> RMB over the modifier> Delete