3DS MAX – Micro Reference Manual – Modifiers – Mesh Editing – Normal
It has 2 options:
– Unify Normals
– Flip Normals
With this modifier you can:
– model a geometry
GENERAL
1. Create an object
2. Select the object, RIGHT COLUMN> Modify> Modifier List> OBJECT-SPACE MODIFIERS> Normal
3. RIGHT COLUMN> Modify> Normal> setup parameters
ERASE THE MODIFIER
RIGHT COLUMN> Modify> LMB over the modifier (blu highlight)> RMB over the modifier> Delete