3DS MAX – Micro Reference Manual – Modifiers – Mesh Editing – Normal

It has 2 options:

– Unify Normals
– Flip Normals

With this modifier you can:

– model a geometry

GENERAL

1. Create an object
2. Select the object, RIGHT COLUMN> Modify> Modifier List> OBJECT-SPACE MODIFIERS> Normal
3. RIGHT COLUMN> Modify> Normal> setup parameters

ERASE THE MODIFIER

RIGHT COLUMN> Modify> LMB over the modifier (blu highlight)> RMB over the modifier> Delete