3DS MAX – Micro Reference Manual – Modifiers – Mesh Editing – ProOptimizer

The ProOptimizer modifier reduces the memory overhead needed to render models by decreasing the number of vertices and polygons.

With this modifier you can:

– model a geometry

GENERAL

1. Create an object
2. Select the object, RIGHT COLUMN> Modify> Modifier List> OBJECT-SPACE MODIFIERS> Optimize
3. RIGHT COLUMN> Modify> ProOptimizer> click ‘Calculate’> Change Vertex% or Vertex Count

ERASE THE MODIFIER

RIGHT COLUMN> Modify> LMB over the modifier (blu highlight)> RMB over the modifier> Delete