3DS MAX – Micro Reference Manual – Modifiers – Mesh Editing – Quadify Mesh
The Quadify Mesh modifier converts the object structure to quadrilateral polygons whose relative size you specify. This capability helps to produce rounded edges when combined with Subdivision Surfaces modifiers.
With this modifier you can:
– model a geometry
GENERAL
1. Create an object
2. Select the object, RIGHT COLUMN> Modify> Modifier List> OBJECT-SPACE MODIFIERS> Quadify Mesh
3. RIGHT COLUMN> Modify> Quadify Mesh> setup parameters
ERASE THE MODIFIER
RIGHT COLUMN> Modify> LMB over the modifier (blu highlight)> RMB over the modifier> Delete