3DS MAX – Micro Reference Manual – Modifiers – Mesh Editing – Smoot
The Smooth modifier provides auto-smoothing based on the angle of adjacent faces. You can apply new smoothing groups to objects.
With this modifier you can:
– model a geometry
GENERAL
1. Create an object
2. Select the object, RIGHT COLUMN> Modify> Modifier List> OBJECT-SPACE MODIFIERS> Smoot
3. RIGHT COLUMN> Modify> Smoot> setup parameters
ERASE THE MODIFIER
RIGHT COLUMN> Modify> LMB over the modifier (blu highlight)> RMB over the modifier> Delete