3DS MAX – Micro Reference Manual – Modifiers – Mesh Editing – Symmetry
Create symmetry, automatic ‘Weld Seam
With this modifier you can:
– model a geometry
GENERAL
1. Create an object
2. Select the object, RIGHT COLUMN> Modify> Modifier List> OBJECT-SPACE MODIFIERS> Symmetry
3. RIGHT COLUMN> Modify> Symmetry> Mirror> move the mirror plane
4. RIGHT COLUMN> Modify> Symmetry> setup parameters
ERASE THE MODIFIER
RIGHT COLUMN> Modify> LMB over the modifier (blu highlight)> RMB over the modifier> Delete