3DS MAX – Micro Reference Manual – Modifiers – Mesh Editing – Tassellate

The Tessellate modifier subdivides faces in the current selection. It’s particularly useful for smoothing curved surfaces for rendering, and creating additional mesh resolution for other modifiers to act on.

With this modifier you can:

– model a geometry

GENERAL

1. Create an object
2. Select the object, RIGHT COLUMN> Modify> Modifier List> OBJECT-SPACE MODIFIERS> Tassellate
3. RIGHT COLUMN> Modify> Tassellate> setup parameters

ERASE THE MODIFIER

RIGHT COLUMN> Modify> LMB over the modifier (blu highlight)> RMB over the modifier> Delete