3DS MAX – Micro Reference Manual – Modifiers – Mesh Editing – Tassellate
The Tessellate modifier subdivides faces in the current selection. It’s particularly useful for smoothing curved surfaces for rendering, and creating additional mesh resolution for other modifiers to act on.
With this modifier you can:
– model a geometry
GENERAL
1. Create an object
2. Select the object, RIGHT COLUMN> Modify> Modifier List> OBJECT-SPACE MODIFIERS> Tassellate
3. RIGHT COLUMN> Modify> Tassellate> setup parameters
ERASE THE MODIFIER
RIGHT COLUMN> Modify> LMB over the modifier (blu highlight)> RMB over the modifier> Delete