3DS MAX – Micro Reference Manual – Modifiers – Shell
The Shell modifier “solidifies” or gives thickness to an object by adding an extra set of faces facing the opposite direction of existing faces, plus edges connecting the inner and outer surfaces wherever faces are missing in the original object.
With this modifier you can:
– model a geometry
– animate a geometry
GENERAL
1. Create an object
2. Select the object, RIGHT COLUMN> Modify> Modifier List> OBJECT-SPACE MODIFIERS> Shell
3. RIGHT COLUMN> Modify> Modifier List> OBJECT-SPACE MODIFIERS> Shell> Parameters
ERASE THE MODIFIER
RIGHT COLUMN> Modify> LMB over the modifier (blu highlight)> RMB over the modifier> Delete