3DS MAX – Micro Reference Manual – Modifiers – Shell

The Shell modifier “solidifies” or gives thickness to an object by adding an extra set of faces facing the opposite direction of existing faces, plus edges connecting the inner and outer surfaces wherever faces are missing in the original object.

With this modifier you can:

– model a geometry
– animate a geometry

GENERAL

1. Create an object
2. Select the object, RIGHT COLUMN> Modify> Modifier List> OBJECT-SPACE MODIFIERS> Shell
3. RIGHT COLUMN> Modify> Modifier List> OBJECT-SPACE MODIFIERS> Shell> Parameters

ERASE THE MODIFIER

RIGHT COLUMN> Modify> LMB over the modifier (blu highlight)> RMB over the modifier> Delete