3DS MAX – Micro Reference Manual – Rendering – Force Wireframe

SCANLINE RENDER ENGINE

1. Main Top Menu>Rendering>Render Setup> Common> Assign Renderer> Production> Default scanline Renderer
2. Main Top Menu>Rendering>Render Setup> Renderer> Default Scanline Renderer> check Force Wireframe
3. Main Top Menu>Rendering>Render Setup> Renderer> Default Scanline Renderer> Wire Thuckness: wireframe size (pixel)

VIEWPORT REALTIME 3D ENGINE

1. Create movie: Tools> Views-Grab Viewport> Create Animated Sequenced File…
2. Review the movie: Tools> Views-Grab Viewport> View Animated Sequenced File…
3. Save the movie: Tools> Views-Grab Viewport> Rename Animated Sequenced File…

LATTICE MODIFIER

The Lattice modifier converts the segments or edges of a shape or object into cylindrical struts with optional joint polyhedra at the vertices.
Use this either to create renderable structural geometry based on the mesh topology, or as an alternate method to achieve a rendered wireframe effect.

1. Create an object
2. Select the object, RIGHT COLUMN> Modify> Modifier List> OBJECT-SPACE MODIFIERS> Lattice

MATERIAL EDITOR

1. Material Editor> Modes (top menu)> Compact Material Editor> Shader Basic Parameters> check Wire
2. DRAG and DROP the material slot over the object in the viewport