3DS MAX – Micro Reference Manual – Light Setup – Basics
CREATE
Photometric
1. Right Column> Create> Lights> Photometric>
– Target Light
– Free Light
– mr Sky Portal
2. Click on Viewport to create the light
Standard
1. Right Column> Create> Lights> Standard>
– Target Spot
– Free Spot
– Target Direct
– Free Direct
– Omni
– Skylight
– mr Area Omni
– mr Area Spot
Systems
1. Right Column> Create> Systems> Standard
– SunLight (Latitude, Longitude, Time)
– DayLight (Latitude, Longitude, Time)
2. Click on Viewport to create the light
MANAGE
Main Top Menu> Tools> Light Lister
Main Top Menu> Tools> New Scene Explorer
Main Top Menu> Tools> Manage Layers
Main Tool Bar> Schematic View
MODIFY
1. Select a light
2. Right Column> Modify>
SHADOWS
RIGHT COLUMN SETUP
Right Column> Modify> General Parameters> Shadows> check ‘On’
Right Column> Modify> General Parameters> Shadows> choose ‘Ray Traced Shadows’
Right Column> Modify> General Parameters> Shadows> ‘Exclude’ button
Right Column> Modify> Intensity/Color/Attenuation>
Right Column> Modify> Intensity/Color/Shadow Parameters>
Right Column> Modify> Intensity/Color/Ray Traced Shadow Parameters>
OBJECT PROPERTIES SETUP
LMB over an object to select> RMB over the selected object> Object properties> General> Rendering Color
– Receive Shadows
– Cast Shadows
RENDERING SETUP
Main Top Menu> Render Setup…> Common> Assign Renderer> Production> Default Scanline Renderer
Main Top Menu> Render Setup…> Renderer> Default Scanline> Options> check ‘Shadows’