3DS MAX – Micro Reference Manual – Light Setup – Basics

CREATE

Photometric

1. Right Column> Create> Lights> Photometric>
– Target Light
– Free Light
– mr Sky Portal

2. Click on Viewport to create the light

Standard

1. Right Column> Create> Lights> Standard>
– Target Spot
– Free Spot

– Target Direct
– Free Direct

– Omni
– Skylight

– mr Area Omni
– mr Area Spot

Systems

1. Right Column> Create> Systems> Standard
– SunLight (Latitude, Longitude, Time)
– DayLight (Latitude, Longitude, Time)

2. Click on Viewport to create the light

MANAGE

Main Top Menu> Tools> Light Lister

Main Top Menu> Tools> New Scene Explorer

Main Top Menu> Tools> Manage Layers

Main Tool Bar> Schematic View

MODIFY

1. Select a light
2. Right Column> Modify>

SHADOWS

RIGHT COLUMN SETUP

Right Column> Modify> General Parameters> Shadows> check ‘On’
Right Column> Modify> General Parameters> Shadows> choose ‘Ray Traced Shadows’
Right Column> Modify> General Parameters> Shadows> ‘Exclude’ button

Right Column> Modify> Intensity/Color/Attenuation>

Right Column> Modify> Intensity/Color/Shadow Parameters>

Right Column> Modify> Intensity/Color/Ray Traced Shadow Parameters>

OBJECT PROPERTIES SETUP

LMB over an object to select> RMB over the selected object> Object properties> General> Rendering Color
– Receive Shadows
– Cast Shadows

RENDERING SETUP

Main Top Menu> Render Setup…> Common> Assign Renderer> Production> Default Scanline Renderer

Main Top Menu> Render Setup…> Renderer> Default Scanline> Options> check ‘Shadows’