3DS MAX – Micro Reference Manual – Space Warps – Deflectors

GENERAL

Create a Space Warp for NON EVENT DRIVEN PARTICLE SYSTEM
1. Create a particle system in the Viewport
2. Right Column> Space Warps> Deflectors> POmniFlect, click + DRAG in the Viewport to create the Space warp
3. Main Toolbar> ‘Bind to Space Warp’, in the Viewport click on Space Warp + DRAG (you will see a dotted line) over the particle system.

Create a Space Warp for EVENT DRIVEN PARTICLE SYSTEM
1. Create a PF Source particle system in the Viewport
2. Use the shortcut: ’6′ to open ‘Particle View’ Window
3. Use the operator ‘Collision’> click ‘Add’ button, click a ‘Deflector Space Warp’ in the viewport

Modify a Space Warp
1. Select a Space Warp
2. Right Column> Modify

Remove a Space Warp effect over the object
1. Select the object
2. Right Column> Modify> in the stack you can see the Space warp, click over the slot with LMB to select it, click RMB> Delete

Remove a Space Warp from viewport
1. Select the object
2. Press CANC

LIST

– POmniFlect (Planar)
Planar deflect and refract.

– SOmniFlect (Spherical)
Spherical deflect and refract.

– UOmniFlect (universal)
Object Based deflect and refract.
the geometry can be static, animated, or even morphing or otherwise deforming over time.

– UDeflector (obsolete, you must use UOmniFlect)

– SDeflector (obsolete, you must use SOmniFlect)

– Deflector (obsolete, you must use POmniFlect)