3DS MAX – Micro Reference Manual – Subdivision Surfaces
TURBO SMOOT
The fastest – few options
1. Select a poly object
2. Main Top Menu> Modifiers> Subdivision Surfaces> TurboSmoot
1. Select a poly object
2. Right Column>Modifier List> TurboSmoot
MESH SMOOT
Advanced – great for fine tuning subdivision surfaces – a lot of options – single point weight setup!
1. Select a poly object
2. Main Top Menu> Modifiers> Subdivision Surfaces> MeshSmoot
1. Select a poly object
2. Right Column>Modifier List> MeshSmoot
HSDS MODIFIER
Advanced – Layered
1. Select a poly object
2. Main Top Menu> Modifiers> Subdivision Surfaces> HSDS Modifier
1. Select a poly object
2. Right Column>Modifier List> HSDS
INSIDE EDITABLE POLY
Basic – You do not need modifiers!
1. Create an object
2. Right Column> RMB over object name> Editable Poly ( Convert an object into an editable polygonal object)
3. Right Column> LMB over the object name> Subdivision Surface