3DS MAX – Micro Reference Manual – Modifiers – Preserve
The Preserve modifier lets you retain, as much as possible, the edge lengths, face angles, and volume of an edited and deformed mesh object using an unmodified copy of the object before it was deformed.
With this modifier you can:
– model a geometry
– animate a geometry
GENERAL
1. Create an object (OBJECT A)
2. Create a copy (OBJECT B)
2. Select the OBJECTA, RIGHT COLUMN> Modify> Modifier List> OBJECT-SPACE MODIFIERS> Preserve
3. RIGHT COLUMN> Modify> Preserve> Parameters> ‘Pick Original’> pick OBJECT B in the viewport
ERASE THE MODIFIER
RIGHT COLUMN> Modify> LMB over the modifier (blu highlight)> RMB over the modifier> Delete