3DS MAX – Micro Reference Manual – Modifiers – Push

It inflates the geometry. The Push modifier lets you “push” object vertices outward or inward along the average vertex normals.

With this modifier you can:

– model a geometry
– animate a geometry

GENERAL

1. Create an object
2. Select the object, RIGHT COLUMN> Modify> Modifier List> OBJECT-SPACE MODIFIERS> Push
3. RIGHT COLUMN> Modify> Push> modify the parameters

ERASE THE MODIFIER

RIGHT COLUMN> Modify> LMB over the modifier (blu highlight)> RMB over the modifier> Delete