3DS MAX – Micro Reference Manual – Modifiers – Push
It inflates the geometry. The Push modifier lets you “push” object vertices outward or inward along the average vertex normals.
With this modifier you can:
– model a geometry
– animate a geometry
GENERAL
1. Create an object
2. Select the object, RIGHT COLUMN> Modify> Modifier List> OBJECT-SPACE MODIFIERS> Push
3. RIGHT COLUMN> Modify> Push> modify the parameters
ERASE THE MODIFIER
RIGHT COLUMN> Modify> LMB over the modifier (blu highlight)> RMB over the modifier> Delete