Skinnin Character
1. Select the mesh> MAIN TOP MENU> Modifier> Animation> Skin
2. Skin> Parameters> Bones: ‘Add’> select all the Biped objects
Edit Envelopes
3. Skin> Parameters> Edit Envelopes> Viewport> MOVE the envelope’s handles
Viewport> RMB over Envelop Yellow Line> Add Cross Section> LMB over Envelop Yellow Line to create a new Cross Section
Copy Envelope from left to right
Viewport> RMB over Envelop Yellow Line> Copy Envelope
Viewport> RMB over Envelop Yellow Line> Paste Envelope
Paint Weight
4. Skin> Parameters> Weight Properties> ‘Weight Table’> select Vertices> DRAG to change values
5. Skin> Parameters> Weight Properties> ‘Paint Weights’
Copy Weiight from left to right
6. Skin> Parameters> Mirror Parameters> ‘Mirror Mode’