3DSMax – V-Ray – Overview

What is V-Ray?
V-Ray is a render engine you can use inside 3DSMAx.

In 3D art, and in life in general :) light is important and this render plugin has all digital lights you need to create a render-masterpiece!
The software is not really easy to use, because of complex features and advanced management of parameters but it’s worth it.
Let’s take a first look!

Tools

MAIN TOP MENU> Tools> ‘V-Ray Light Lister’
NOTICE: you can’t see V-Ray Lights inside standard ‘Light Lister’

MAIN TOP MENU> Tools> VRay .vrmat converter

Rendering Setup

MAIN TOP MENU> Rendering> Render Setup> Common> Assign Renderer> Production

– V-Ray Adv: rendering software using CPU
– V-Ray RT : rendering real time using GPU

Usually the standard setup is:

Production: V-Ray Adv
Material Editor: V-Ray Adv
ActiveShade: V-Ray RT

Effects

MAIN TOP MENU> Rendering> Environment> Effects> Add…

– VRay Lens Effects
There are Bloom, Glare, Mask, etc…

MAIN TOP MENU> Rendering> Environment> Atmosphere> Add…

– VRayEnvironmentFog
– VRaySphereFade
– VRayToon

Objects

RIGHT COLUMN> Create> Geometry> VRay

– VRayProxy
– VRayClipper
– VRayFur
– VRayMetaball
– VRayPlane
– VRaySphere

Modifiers

RIGHT COLUMN> Modifier List>

– VRayDisplacementMod
– VRayHairFarm Mod

Lights

NOTICE: if you want see VRayLight in action you will need assign V-Ray Adv in ‘Render Setup’ window.

RIGHT COLUMN> Create> Lights> VRay

– VRayLight
– VRayIES
– VRayAmbientLight
– VRaySun

Camera

RIGHT COLUMN> Create> Camera> VRay>

– VRayDomeCamera
– VRayPhysicalCamera: really great with bokeh effects!

Helpers

RIGHT COLUMN> Create> Helpers> VRay>

– VRayBPTracer
– VRayLightMeter
– VRayStereoscopic (see also Systems)

Systems

RIGHT COLUMN> Create> Systems> VRay>

– VRayStereoRig (see also Helpers)

Materials

MAIN TOP MENU> Rendering> Material Rendering> Slate Material Editor> Material/Map Browser> V-Ray

– VRayColor
– VRayCompTex
– VRayEdgesTex
– VRayFakeFresnelTex
– VRayHDRI
– VRayICC
– VRayLut
– VRayMultiSubTex
– VRayOCIO
– VRaySoftbox
– VRayUserColor
– VRayUserScalar