3DS MAX – Micro Reference Manual – Modifiers – Animation – Path Deform (WSM)
Use the PathDeform world-space modifier when you want to move an object to a path while keeping the path in the same world space.
You can:
– model a geometry
– animate a geometry
GENERAL
1. RIGHT COLUMN> Create> Standard Primitives> Tube
2. RIGHT COLUMN> Create> Shapes> Circle
3. Select the Tube, RIGHT COLUMN> Modify> Modifier List> OBJECT-SPACE MODIFIERS> Path Deform (WSM)> Pick Path> pick Circle from viewport
4. Animate the Tube, the tube is deformed by Circle path.
ERASE THE MODIFIER
RIGHT COLUMN> Modify> LMB over the modifier (blu highlight)> RMB over the modifier> Delete