3DS Max – Animation – Controller – Audio

Use the Audio controller to drive the animation of almost any parameter in 3ds Max. The Audio controller converts the amplitude of a recorded sound file or real-time sound wave into values that can animate an object or parameter.

GENERAL

1. Select an Object
2. RIGHT COLUMN> Motion> ‘Parameters’> Assign Controller> select in the stack ‘Scale’> click the small icon over the stack list ‘Assign Controller’> choose ‘Audio Scale’
3. Audio Controller window> Choose Sound> load a .waw file, setup Base Scale Z= 10, setup target Scale=100
The controller is assigned but you can not hear the .wav file
4. BOTTOM RIGHT> ‘Time Configuration’> ‘Play Back’> check ‘Real Time’
5. BOTTOM LEFT> ‘Open Mini Curve Editor’> double LMB> Add the .wav file
Now you can hear the .wav file

CHANGE CONTROLLER

You can not remove all controllers, I mean, all the elements in the ‘Assign Controller’ rollout need one controller.
The default controllers are:

– Position: Position XYZ
– Rotation: Euler XYZ
– Scale: Bezier Scale

FINE TUNING

MAIN TOOLBAR> Curve Editor> Modes> Curve Editor:

– Controller> Assign
– From the stack> RMB> Assign Controller / Limit Controller