Unreal Engine – Editor Overview

Place New Objects

Window> Modes> Place> Geometry> DRAG AND DROP the game object thumb over the 3D Viewport

OR

Window> Content Browser> DRAG AND DROP the game object thumb over the 3D Viewport

Move/Scale/Rotate/Setup Objects

LMB select the object and use the top right small icons to select transformations tools, after that use the handles on screen

OR

1. Window> Scene Outliner> click over the object list to select
2. Window> Details> setup

Static Mesh Editor

RMB over a mesh> (home icon)Edityourmesh

Parenting objects

RIGHT COLUMN> Scene Outliner> DRAG AND DROP an object over another object, the dragged object will be the child of the second one.

Material Editor

RIGHT COLUMN> Details> Materials> DOUBLE CLICK over material preview

Move Camera View

LMB: rotate camera right left and move forward / backward

MMB: move left / right / up / down

Mouse Whell: zoom in / out

RMB: look at right / left / up / down

RMB + WASD: look and move like a FPS

ALT + LMB: orbit around the selected object