3D Graphic into Photoshop
0. Open Photoshop
Import a 3D Model
1. MAIN TOP MENU> New 3D Layer from File…
You can import:
– 3D Studio (.3DS)
– Collada (.DAE)
– Flash 3D (.FL3)
– Google Earth 4 (.KMZ)
– Universal 3D (.U3D)
– Wavefront (.OBJ)
2. Photoshop will switch to 3D mode (TOP RIGHT> rollout menu 3D/Photography and others work area type)
BOTTOM RIGHT you will find 3 label:
A- 3D: your 3D view, here there are:
— Lights
— Camera
— Mesh
— Mesh Material (expand Mesh row to see material)
B- Layers: 2D layers window
C- Canals: 2D RGB canals window
TOP BAR Mod. 3D, you will find:
– Rotate X/Y
– Rotate Z
– Move X/Y
– Move Z
TOP LEFT, the navigator
– BOTTOM RIGHT CORNER to resize the window
– LMB to pan
– LMB + ALT to dolly
Move, Rotate Scale 3D Objects
WARNING: per modificare un oggetto 3D bisogna avere lo ‘Strumento sposta(V)’ attivo, se ho ad esempio lo ‘Strumento selezione rettangolare (M)’ gli strumenti 3D NON APPARIRANNO NELL’INTERFACCIA DI PHOTOSHOP
1. BOTTOM RIGHT> 3D> select your 3D object
Notice: a 3D file can store multiple 3D objects
2. TOP BAR> select Rotate X/Y, in the viewport CLICK AND DRAG OUTSIDE the box area of your selected object or the command will switch automatically to Move Z
Manage the Camera
Notice: è importante sistemare il piano dell’orrizzonte (piano terreno) correttamente perchè sarà utilizzato per proiettare le ombre.
1. BOTTOM RIGHT> 3D> select ‘Current View’
2. Properties window setup the FOV, CV:49 mm
2. TOP BAR> select Rotate X/Y, in the viewport CLICK AND DRAG over an empty area to rotate the camera view where ever you want.
Lights
1. BOTTOM RIGHT> 3D> select:
– Ambient: ambient light, setup it in ‘Properties’ window
– Infinite Light1: it is similar to sunlight
2. ‘Properties’> setup type (Infinite, Spotlight, Poitlight), Color, Intensity, Shadows etc…
3. BOTTOM RIGHT> 3D> BOTTOM RIGHT> New> Infinite Light, ‘Properties’> 0.5 (we are creating a fill light)
Materials
1. BOTTOM RIGHT> 3D> expand Mesh to see Material, select material
2. ‘Properties’> Diffuse> texture icon> Replace Texture> select your bitmap texture
Here you can setup Opacity, Bump etc…
Switch from 3D to 2D Layers
1. BOTTOM RIGHT> Layers
NOTICE:
– if you click a 3D Layer the image area switch to 3D view
– if you click a 2D Layer the image area switch to 2D view
Rendering
0. MAIN TOP MENU> Modify> Preferences> 3D…
1. BOTTOM RIGHT> 3D> Scene, ‘Properties’
2. BOTTOM RIGHT> Layers> RMB over a 3D Layer> Rendering
OR
2. MAIN TOP MENU> 3D> Rendering