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3DS MAX – Micro Reference Manual – Modifiers – Mesh Editing – Edit Poly

3DS MAX – Micro Reference Manual – Modifiers – Mesh Editing – Edit Poly

The Edit Poly modifier provides explicit editing tools for different sub-object levels of the selected object: vertex, edge, border, polygon, and element.

With this modifier you can:

– model a geometry

GENERAL

1. Create an object
2. Select the object, RIGHT COLUMN> Modify> Modifier List> OBJECT-SPACE MODIFIERS> Edit Poly
3. RIGHT COLUMN> Modify> Edit Poly> setup parameters

ERASE THE MODIFIER

RIGHT COLUMN> Modify> LMB over the modifier (blu highlight)> RMB over the modifier> Delete

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3DS MAX – Micro Reference Manual – Modifiers – Mesh Editing – Edit Normals

3DS MAX – Micro Reference Manual – Modifiers – Mesh Editing – Edit Normals

The Edit Normals modifier gives you explicit and procedural, interactive control over each of an object’s vertex normals. It is meant to be used primarily with mesh objects destined for output to game engines and other 3D rendering engines that support specified normals.
With this modifier you can:

– model a geometry

GENERAL

1. Create an object
2. Select the object, RIGHT COLUMN> Modify> Modifier List> OBJECT-SPACE MODIFIERS> Edit Normals
3. RIGHT COLUMN> Modify> Edit Normals> setup parameters

ERASE THE MODIFIER

RIGHT COLUMN> Modify> LMB over the modifier (blu highlight)> RMB over the modifier> Delete

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3DS MAX – Micro Reference Manual – Modifiers – Mesh Editing – DeleteMesh

3DS MAX – Micro Reference Manual – Modifiers – Mesh Editing – DeleteMesh

Delete Mesh provides parametric deletion based on the current sub-object selection level in the stack.

With this modifier you can:

– model a geometry

GENERAL

1. Create an object
2. Select the object, RIGHT COLUMN> Modify> Modifier List> OBJECT-SPACE MODIFIERS> DeleteMesh
3. RIGHT COLUMN> Modify> DeleteMesh> setup parameters

ERASE THE MODIFIER

RIGHT COLUMN> Modify> LMB over the modifier (blu highlight)> RMB over the modifier> Delete

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3DS MAX – Micro Reference Manual – Modifiers – Mesh Editing – Cap Holes

3DS MAX – Micro Reference Manual – Modifiers – Mesh Editing – Cap Holes

The Cap Holes modifier builds faces in the holes in a mesh object.

With this modifier you can:

– model a geometry

GENERAL

1. Create an object
2. Select the object, RIGHT COLUMN> Modify> Modifier List> OBJECT-SPACE MODIFIERS> Cap Holes
3. RIGHT COLUMN> Modify> Cap Holes> setup parameters

ERASE THE MODIFIER

RIGHT COLUMN> Modify> LMB over the modifier (blu highlight)> RMB over the modifier> Delete

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3DS MAX – Micro Reference Manual – Modifiers – Substitute

3DS MAX – Micro Reference Manual – Modifiers – Substitute

The Substitute modifier lets you quickly replace one or more objects with another in the viewports or at render time. The substitute object can be instanced from the current scene or can be referenced from an external file.

With this modifier you can:

– substitute a geometry

GENERAL

1. Create an object
2. Select the object, RIGHT COLUMN> Modify> Modifier List> OBJECT-SPACE MODIFIERS> Substitute
3. RIGHT COLUMN> Modify> Substitute> Parameters> Substitute Assignements> ‘Pick Scene object’ or ‘Select XRef Object…’

ERASE THE MODIFIER

RIGHT COLUMN> Modify> LMB over the modifier (blu highlight)> RMB over the modifier> Delete

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