3D Graphic

3DS MAX – Rigging – CAT – Skin

3DS MAX – Rigging – CAT – Skin

Rigging a character using CAT and Skin in 3DS Max.

Scene Setup

1. Setup the units using the parameters in the link below:

http://www.lucedigitale.com/blog/3ds-max-micro-reference-manual-unit-setup-interiors/

Create Mesh

2. Create the mesh of the character, and Freeze it.

Create CAT skeleton

3. RIGHT COLUMN> Create> Helpers> CATParent> CATRig Load Save> Bip01 (or ather skeleton)> CLICK AND DRAG to create the skeleton

4. CATRig Parameters>
– Name: give it a name
– CATUnits Ratio: give the height of the character

5. Select a CAT object> RIGHT COLUMN> Motion> modify the skeleton to fit it inside the mesh

a. Move the helper (the tringle with arrow)
b. Move the foot IKTarget (the rectangle under the foot)
c. Move the PelvisBone (the cube inside the pelvis character)
d. Move-Scale-Rotate joints of others body parts etc…

Mirror body parts:

e. Select the right Arm> RIGHT COLUMN> Copy Limb Setting> select the left Arm> Paste/Mirror Limb Settings

Skin

6. Select the mesh> MAIN TOP MENU> Modifiers> Animation> Skin

7. Skin> Parameters> Bones: ‘Add’, add all bones, NOt ADD the helpers!

8. Setup Skin Envelopes and Vertex Weigths, see the lesson:

http://www.lucedigitale.com/blog/3ds-max-skin/

Animate

9. Select a CAT object> RIGHT COLUMN> Motion> Layer Manager> Abs, select the icon with a little green running man

10. Layer Manager> click Setup/Animation Mode Toggle, the icon change to a ‘Green Play’ button

11. Timeline> Play the animation

By |3D Graphic, 3DS Max|Commenti disabilitati su 3DS MAX – Rigging – CAT – Skin

3DS MAX – Skin

Skinnin Character

1. Select the mesh> MAIN TOP MENU> Modifier> Animation> Skin

2. Skin> Parameters> Bones: ‘Add’> select all the Biped objects

Edit Envelopes

3. Skin> Parameters> Edit Envelopes> Viewport> MOVE the envelope’s handles

Viewport> RMB over Envelop Yellow Line> Add Cross Section> LMB over Envelop Yellow Line to create a new Cross Section

Copy Envelope from left to right

Viewport> RMB over Envelop Yellow Line> Copy Envelope

Viewport> RMB over Envelop Yellow Line> Paste Envelope

Paint Weight

4. Skin> Parameters> Weight Properties> ‘Weight Table’> select Vertices> DRAG to change values

5. Skin> Parameters> Weight Properties> ‘Paint Weights’

Copy Weiight from left to right

6. Skin> Parameters> Mirror Parameters> ‘Mirror Mode’

By |3D Graphic, 3DS Max|Commenti disabilitati su 3DS MAX – Skin

3DS MAX – Rigging – Biped – Skin

3DS MAX – Rigging – Biped – Skin

Rigging a character using Biped and Skin in 3DS Max.

Scene Setup

1. Setup the units using the parameters in the link below:

http://www.lucedigitale.com/blog/3ds-max-micro-reference-manual-unit-setup-interiors/

Create Mesh

2. Create the mesh of the character, and Freeze it.

Create Biped skeleton

3. RIGHT COLUMN> Create> Systems> Biped> CLICK AND DRAG> Root Name, type the character name

4. Viewport> select a Biped object> RIGHT COLUMN> Motion> Biped> check ‘Figure Mode’> Scale-Rotate the Biped Object to fit the skeleton inside the character’s mesh

The best way to fit skeleton is:

a. move Root

b. scale Pelvis
c. rotate Legs
d. rotate Foots

e. scale Spines
f. scale or move Clavicles (you can detach Clavicles)
g. scale Arms
h. scale Neck
i. scale Head

Copy Pose from left to right

a. Setup only the left Arm and the left Leg
b. Select left Arm and the left Leg> RIGHT COLUMN> Create> Systems> Biped> Copy/Paste> Create Collection> Copy posture> Paste Opposite

Testing Animation

5. RIGHT COLUMN> Motion> Biped> uncheck ‘Figure Mode’> check ‘Auto Key’ in the timeline> create a simple test animation

Skinnin Character

5. Select the mesh> MAIN TOP MENU> Modifier> Animation> Skin

6. Skin> Parameters> Bones: ‘Add’> select all the Biped objects

Edit Envelopes

7. Skin> Parameters> Edit Envelopes> Viewport> MOVE the envelope’s handles

Viewport> RMB over Envelop Yellow Line> Add Cross Section> LMB over Envelop Yellow Line to create a new Cross Section

Copy Envelope from left to right

Viewport> RMB over Envelop Yellow Line> Copy Envelope

Viewport> RMB over Envelop Yellow Line> Paste Envelope

Paint Weight

8. Skin> Parameters> Weight Properties> ‘Weight Table’> select Vertices> DRAG to change values

9. Skin> Parameters> Weight Properties> ‘Paint Weights’

Copy Weiight from left to right

10. Skin> Parameters> Mirror Parameters> ‘Mirror Mode’

By |3D Graphic, 3DS Max|Commenti disabilitati su 3DS MAX – Rigging – Biped – Skin

Animation – Hierarchies

Animation – Hierarchies

One of the most useful tools in producing computer animation is the ability to link objects together to form a chain. By linking one object to another, you create a parent-child relationship. Transforms applied to the parent are also transmitted to child objects. A chain is also referred to as a hierarchy.

GENERAL

1. Create Object1
2. Create Object2
3. MAIN TOOLBAR> Select and Link> in the viewport click the Object1 (it will be the parent object), after click the Object2 (it will be the child object)

MODIFY

Select Object1> RIGHT COLUMN> Hierarchy> setup: ‘Pivot’ – ‘IK’ – ‘Link Info’
MAIN TOOLBAR> Schematic View

By |3D Graphic|Commenti disabilitati su Animation – Hierarchies

3DS Max – Animation – Controller – Reaction

3DS Max – Animation – Controller – Reaction

The Reaction controller is a procedural controller that lets a parameter react to changes in any other parameter in 3ds Max. You need of a master object (driver) and a slave object (driven).

GENERAL

Example: the rotation of a box resizes a sphere

1. Create a Box (it will be the master)

2. Create a Sphere (it will be the slave)

3. MAIN TOP MENU> Animation> Reaction Manager

4. Reaction Manager> click over the small icon ‘+’ (Add Master), pick the Box in the viewport> Select ‘X Rotation’

5. Reaction Manager> select the Master> click over the small icon ‘+’ (Add Slave), pick the Sphere in the viewport> Select ‘Scale’

6. This Create State001

7. Activate ‘Create Mode Button’

8. Rotate the Box and Scale the Sphere> click over small icon ‘Create State’

9. This Create State002

10. Deactivate ‘Create Mode Button’ and close ‘Reaction Manager’

ERASE REACTIONS

MAIN TOP MENU> Animation> Reaction Manager> select a Reaction> click over the small icon ‘Delete Selected’

By |3D Graphic|Commenti disabilitati su 3DS Max – Animation – Controller – Reaction