Unity 3D – Unlit/Texture Material

Unity 3D – Unlit/Texture Material

In a 3D Project a Unlit/Texture Material it a indipendent-light material.

A Unlit/Texture Material is rendered without light influence, you will see it as you make it inside Photoshop.

It is good for backgrounds images.

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Unity – Materials – Toon

Unity – Materials – Toon

MAIN TOP MENU> Assets> Import Package> Toon

Project> Standard Assets> Toon Shading> Toony-Basic (sphere icon) DRAG AND DROP over an GameObject

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Unity – Materials – Glass Refraction

Unity – Materials – Glass Refraction

MAIN TOP MENU> Assets> Import Package> Glass Refraction

Project> Standard Assets> Glass Refraction> FX-Refractive (sphere icon) DRAG AND DROP over a GameObject

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Unity – Materials – DX11 Tasselation Shaders

Unity – Materials – DX11 Tasselation Shaders

MAIN TOP MENU> Assets> Import Package> DX11 Tesselation Shaders

Project> Standard Assets> Tesselation Shaders> _Example> _TesselationScene

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Unity 3D – Materials

Unity 3D – Materials

Create

1. Project window> Assets> Materials> TOP LEFT of Ptoject window> Create> Material
2. Give it a name ‘my_material’
3. Inspector> click over TOP LEFT preview to expand
4. Assets> Textures> DRAG E DROP a texture over empty Texture slot of ‘my_material’
5. Notice the Inspector> Preview> DRAG the material preview to rotate it

Assign

6. Project> Assets> Materials> DRAG AND DROP a material over Hierarchy> GameObject
7. Select the GameObject> Inspector> Mesh Renderer> Materials> my_material have been assigned

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