Modeling real 3D Geometry can be a tedious task, sometimes it is more confortable paint secondary geometry using a 2D Software as Photoshop.

1. Open Photoshop, paint a picture like this:

001

NOTICE: white is the highest, black the lowest

Save in .PNG format to avoid compression artifacts

2. Open BitmapToMaterial> from Windows DRAG AND DROP the bitmap over BitmapToMaterial slot> ‘Load in the Main Input Tweak’

3. BitmapToMaterial select the label on top ‘Normal’ you will see the image below:

002

NOTICE: compare first and second image

4. BitmapToMaterial> Right Column> Outputs> turn ‘Normal’ ON, disable the others, the result is:

003

5. BitmapToMaterial> Export> Export as a Bitmap> select .PNG format, Select Output(s) to export: check’Normal’, uncheck others

6. Load the nomal map inside the Game Engine, Unity, Unreal or others…

7. Done!