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3DS MAX – Micro Reference Manual – Modifiers – Mesh Editing – Optimize

3DS MAX – Micro Reference Manual – Modifiers – Mesh Editing – Optimize

The Optimize modifier reduces the memory overhead needed to render models by decreasing the number of vertices and polygons.

With this modifier you can:

– model a geometry

GENERAL

1. Create an object
2. Select the object, RIGHT COLUMN> Modify> Modifier List> OBJECT-SPACE MODIFIERS> Optimize
3. RIGHT COLUMN> Modify> Optimize> setup parameters

ERASE THE MODIFIER

RIGHT COLUMN> Modify> LMB over the modifier (blu highlight)> RMB over the modifier> Delete

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3DS MAX – Micro Reference Manual – Modifiers – Mesh Editing – Normal

3DS MAX – Micro Reference Manual – Modifiers – Mesh Editing – Normal

It has 2 options:

– Unify Normals
– Flip Normals

With this modifier you can:

– model a geometry

GENERAL

1. Create an object
2. Select the object, RIGHT COLUMN> Modify> Modifier List> OBJECT-SPACE MODIFIERS> Normal
3. RIGHT COLUMN> Modify> Normal> setup parameters

ERASE THE MODIFIER

RIGHT COLUMN> Modify> LMB over the modifier (blu highlight)> RMB over the modifier> Delete

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3DS MAX – Micro Reference Manual – Modifiers – Mesh Editing – Conversion

3DS MAX – Micro Reference Manual – Modifiers – Mesh Editing – Conversion

You can convert your geometry into:

– Mesh
– Poly
– Patch

GENERAL

Automatic – no setup parameters – no editing
RIGHT COLUMN> Modify> LMB over the geometry name> RMB over the geometry name> Converet to: Editable Mesh – Poly – Patch

or

Modifier – yes setup parameters – no editing
Select the geometry in the viewport> MAIN TOP MENU> Modifiers> Conversion> Turn ti Mesh – Poly – patch

or

Automatic + editing
Select the geometry in the viewport> MAIN TOP MENU> Modifiers> Edit Mesh
Select the geometry in the viewport> MAIN TOP MENU> Modifiers> Edit Poly

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3DS MAX – Micro Reference Manual – Modifiers – Mesh Editing – Face Extrude

3DS MAX – Micro Reference Manual – Modifiers – Mesh Editing – Face Extrude

The Face Extrude modifier extrudes faces along their normals, creating new faces along the sides of the extrusion that connect the extruded faces to their object. As with most modifiers, this affects the current face selection passed up the stack.
Face Extrude modifier are animatable!!!

With this modifier you can:

– model a geometry
– animate a geometry

GENERAL

1. Create an object
2. Select the object, RIGHT COLUMN> Modify> Modifier List> OBJECT-SPACE MODIFIERS> Face Extrude
3. RIGHT COLUMN> Modify> Face Extrude> setup parameters

ERASE THE MODIFIER

RIGHT COLUMN> Modify> LMB over the modifier (blu highlight)> RMB over the modifier> Delete

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3DS MAX – Micro Reference Manual – Modifiers – Mesh Editing – EditMesh

3DS MAX – Micro Reference Manual – Modifiers – Mesh Editing – EditMesh

The Edit Mesh modifier provides explicit editing tools for different sub-object levels of the selected object: vertex, edge, and face/polygon/element. The Edit Mesh modifier matches all the capabilities of the base Editable Mesh object, except that you cannot animate sub-objects in Edit Mesh.

With this modifier you can:

– model a geometry

GENERAL

1. Create an object
2. Select the object, RIGHT COLUMN> Modify> Modifier List> OBJECT-SPACE MODIFIERS> EditMesh
3. RIGHT COLUMN> Modify> EditMesh> setup parameters

ERASE THE MODIFIER

RIGHT COLUMN> Modify> LMB over the modifier (blu highlight)> RMB over the modifier> Delete

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