3ds max

3DS MAX – Micro Reference Manual – Modifiers – Parametric – Skew

3DS MAX – Micro Reference Manual – Modifiers – Parametric – Skew

With this modifier you can:

– model a geometry
– animate a geometry

In 3DS MAX there are also 1 Skew space warp: Modifier-Based> Skew

CREATE THE MODIFIER

1. Create an object
2. Select the object, RIGHT COLUMN> Modify> Modifier List> OBJECT-SPACE MODIFIERS> Skew

SETUP THE MODIFIER

Parameters
Select the object, RIGHT COLUMN> Modify> Skew, setup the parameters

Gizmo
Select the object, RIGHT COLUMN> Modify> Skew> Gizmo, move the Gizmo in the viewport

Center
Select the object, RIGHT COLUMN> Modify> Skew> Center, move the center in the viewport

ERASE THE MODIFIER

RIGHT COLUMN> Modify> LMB over the modifier (blu highlight)> RMB over the modifier> Delete

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3DS MAX – Micro Reference Manual – Modifiers – Parametric – Ripple

3DS MAX – Micro Reference Manual – Modifiers – Parametric – Ripple

With this modifier you can:

– model a geometry
– animate a geometry

In 3DS MAX there are also 1 Ripple space warp: Geometric/Deformable> Ripple

CREATE THE MODIFIER

1. Create an object
2. Select the object, RIGHT COLUMN> Modify> Modifier List> OBJECT-SPACE MODIFIERS> Ripple

SETUP THE MODIFIER

Parameters
Select the object, RIGHT COLUMN> Modify> Ripple, setup the parameters

Gizmo
Select the object, RIGHT COLUMN> Modify> Ripple> Gizmo, move the Gizmo in the viewport

Center
Select the object, RIGHT COLUMN> Modify> Ripple> Center, move the center in the viewport

ERASE THE MODIFIER

RIGHT COLUMN> Modify> LMB over the modifier (blu highlight)> RMB over the modifier> Delete

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3DS MAX – Modifiers – Parametric – Noise

3DS MAX – Micro Reference Manual – Modifiers – Parametric – Noise

With this modifier you can:

– model a geometry
– animate a geometry

In 3DS MAX there are also 1 Noise space warps: Modifier-Based> Noise

CREATE THE MODIFIER

1. Create an object
2. Select the object, RIGHT COLUMN> Modify> Modifier List> OBJECT-SPACE MODIFIERS> Noise

SETUP THE MODIFIER

Parameters
Select the object, RIGHT COLUMN> Modify> Noise, setup the parameters

Gizmo
Select the object, RIGHT COLUMN> Modify> Noise> Gizmo, move the Gizmo in the viewport

Center
Select the object, RIGHT COLUMN> Modify> Noise> Center, move the center in the viewport

ERASE THE MODIFIER

RIGHT COLUMN> Modify> LMB over the modifier (blu highlight)> RMB over the modifier> Delete

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3DS MAX – Modifiers – Parametric – Displace

3DS MAX – Micro Reference Manual – Modifiers – Parametric – Displace

With this modifier you can:

– model a geometry
– animate a geometry

In 3DS MAX there are also 1 Displace space warp: Geometric/Deformable> Displace

CREATE THE MODIFIER

1. Create an object
2. Select the object, RIGHT COLUMN> Modify> Modifier List> OBJECT-SPACE MODIFIERS> Displace

SETUP THE MODIFIER

Parameters
Select the object, RIGHT COLUMN> Modify> Displace> Image> ‘bitmap’, choose an image
Select the object, RIGHT COLUMN> Modify> Displace, setup the parameters

Gizmo
Select the object, RIGHT COLUMN> Modify> Displace> Gizmo, move the Gizmo in the viewport

ERASE THE MODIFIER

RIGHT COLUMN> Modify> LMB over the modifier (blu highlight)> RMB over the modifier> Delete

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3DS MAX – Modifiers – Parametric – Bend

3DS MAX – Micro Reference Manual – Modifiers – Parametric – Bend

With this modifier you can:

– model a geometry
– animate a geometry

In 3DS MAX there are also 1 Bend space warps: Modifier-Based> Bend

CREATE THE MODIFIER

1. Create an object
2. Select the object, RIGHT COLUMN> Modify> Modifier List> OBJECT-SPACE MODIFIERS> Bend

SETUP THE MODIFIER

Parameters
Select the object, RIGHT COLUMN> Modify> Bend, setup the parameters

Gizmo
Select the object, RIGHT COLUMN> Modify> Bend> Gizmo, move the Gizmo in the viewport

Center
Select the object, RIGHT COLUMN> Modify> Bend> Center, move the center in the viewport

ERASE THE MODIFIER

RIGHT COLUMN> Modify> LMB over the modifier (blu highlight)> RMB over the modifier> Delete

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