Unity 3D Game Engine – Android – TouchPhase – Screen – Began-Moved-Stationary-Ended-Canceled
This Script check the Touch Phase on entire Screen.
– TouchPhase.Began – A finger touched the screen
– TouchPhase.Moved – A finger moved on the screen
– TouchPhase.Stationary – A finger is touching the screen but hasn’t moved
– TouchPhase.Ended – A finger was lifted from the screen. This is the final phase of a touch
– TouchPhase.Canceled – The system cancelled tracking for the touch
1. Inside Hierarchy create the structure:
– GUI Text (GameObject)
– Main Camera, attach the script ‘TouchPhaseCheck.js’
TouchPhaseCheck.js
#pragma strict // Only ANDROID NOT PC NOT IOS // Attach this script to the Main Camera // Hierarchy DRAG E DROP over var GUI Text in Inspector var scoreText : GUIText; function Start () { // initial value scoreText.text = "No Touch"; } function Update () { // TouchPhase.Began - A finger touched the screen // se c'è un tocco Input.touchCount AND la fase del tocco è quella iniziale TouchPhase.Began if (Input.touchCount > 0 && Input.GetTouch(0).phase == TouchPhase.Began) { scoreText.text = "TouchPhase.Began"; } // TouchPhase.Moved - A finger moved on the screen if (Input.touchCount > 0 && Input.GetTouch(0).phase == TouchPhase.Moved) { scoreText.text = "TouchPhase.Moved"; } // TouchPhase.Stationary - A finger is touching the screen but hasn't moved if (Input.touchCount > 0 && Input.GetTouch(0).phase == TouchPhase.Stationary) { scoreText.text = "TouchPhase.Stationary"; } // TouchPhase.Ended - A finger was lifted from the screen. This is the final phase of a touch if (Input.touchCount > 0 && Input.GetTouch(0).phase == TouchPhase.Ended) { scoreText.text = "TouchPhase.Ended"; } // TouchPhase.Canceled - The system cancelled tracking for the touch // This might happen if, for example, the user puts the device to her face // or simultaneously applies more touches than the system can track (the exact number varies with different platforms) // This is the final phase of a touch. if (Input.touchCount > 0 && Input.GetTouch(0).phase == TouchPhase.Canceled) { scoreText.text = "TouchPhase.Canceled"; } }
2. Hierarchy> Main Camera> Inspector> ‘TouchPhaseCheck.js’ DRAG AND DROP GUI Text (GameObject) over var scoreText