Unity 3D Game Engine – Get Screenshot – Desktop
How to get a in-game Screenshot with Unity 3D
Method 1
Application.CaptureScreenshot
NOTICE: CaptureScreenshot is asynchronous. This is because capturing and saving the screen can take awhile.
Inside Hierarchy create a structure with:
1. Some Objects
2. Main Camera, attach the script ‘GetScreenShot.js’
GetScreenShot.js
#pragma strict function Start() { } function OnGUI() { if (GUI.Button(Rect(10,10,200,50),"Capture Screenshot")) { print (Application. persistentDataPath); //static function CaptureScreenshot(filename: string, superSize: int = 0): void; Application.CaptureScreenshot("Pictures/Screenshot.png"); } }
To test it, inside your Project folder create the subfolder /Pictures
Play it, you will find yourProjectFolder/Pictures/Screenshot.png
The console will print: ‘C:/Users/yourusername/AppData/LocalLow/DefaultCompany/Touch_Move’ on Win 7
You can Use persistentDataPath.
The Application.persistentDataPath is different for various platforms (iOS vs Android), and is the /Documents directory, a read-write path where you can put your downloaded stuff
Use the code:
#pragma strict function Start() { } function OnGUI() { if (GUI.Button(Rect(10,10,200,50),"Capture Screenshot")) { print (Application. persistentDataPath); //static function CaptureScreenshot(filename: string, superSize: int = 0): void; Application.CaptureScreenshot(Application.persistentDataPath+"/Frame.png"); } }
It will save the image into:
C:/Users/yourusername/AppData/LocalLow/DefaultCompany/Touch_Move/Frame.png
See also:
Method 2
Texture2D.EncodeToPNG
Reference: http://docs.unity3d.com/Documentation/ScriptReference/Texture2D.EncodeToPNG.html
Encodes this texture into PNG format.
// Saves screenshot as PNG file. import System.IO; // Take a shot immediately function Start () { UploadPNG (); } function UploadPNG () { // We should only read the screen buffer after rendering is complete yield WaitForEndOfFrame(); // Create a texture the size of the screen, RGB24 format var width = Screen.width; var height = Screen.height; var tex = new Texture2D (width, height, TextureFormat.RGB24, false); // Read screen contents into the texture tex.ReadPixels (Rect(0, 0, width, height), 0, 0); tex.Apply (); // Encode texture into PNG var bytes = tex.EncodeToPNG(); Destroy (tex); // For testing purposes, also write to a file in the project folder // File.WriteAllBytes(Application.dataPath + "/../SavedScreen.png", bytes); // Create a Web Form var form = new WWWForm(); form.AddField("frameCount", Time.frameCount.ToString()); form.AddBinaryData("fileUpload",bytes); // Upload to a cgi script var w = WWW("http:/localhostcgi-bin/env.cgi?post", form); yield w; if (w.error != null) { print(w.error); } else { print("Finished Uploading Screenshot"); } }