Unity 3D Game Engine – JS Script – Follow the Player & Indipendent LookAt
1. Hierarchy> Create the structure:
– Player (the GameObject the Camera Group will follow)
– CameraGroup (Empty Object) -> father
— CameraTarget (Empty Object) -> child
— Main Camera -> child
2. ‘CameraGroup’ Object assign ‘CameraController.js’
#pragma strict //The GameObject the Camera will follow public var player : GameObject; //The actual Camera Position private var offset : Vector3; function Start () { offset = transform.position; } function LateUpdate () { //LateUpdate is called after all Update functions have been called. // This is useful to order script execution. For example a follow camera should always be implemented in LateUpdate because it tracks objects that might have moved inside Update. // The camera moves player.position+his own position transform.position = player.transform.position + offset; }
Inspector> CameraGroup> LookAt.js> Assign to var GameObject-> Player Object
3. ‘Main Camera’ Object assign ‘LookAt.js’
#pragma strict // ################################################################################################# // This complete script can be attached to a camera to make it continuously point at another object. // ################################################################################################# // Camera target public variable START ############################################################# // The target variable shows up as a property in the inspector. Drag another object onto it to make the camera look at it. var cameraTarget : Transform; // Camera target public variable END ############################################################### function Start () { } function Update() { } function LateUpdate () { //LateUpdate is called after all Update functions have been called. // This is useful to order script execution. For example a follow camera should always be implemented in LateUpdate because it tracks objects that might have moved inside Update. transform.LookAt(cameraTarget); }
Inspector> Main Camera> LookAt.js> Assign to var cameraTargett-> CameraTarget Object
4. PLAY> while playing… Inspector> change Player’s position and CameraTarget’s position