Unity 3D – Materials
Create
1. Project window> Assets> Materials> TOP LEFT of Ptoject window> Create> Material
2. Give it a name ‘my_material’
3. Inspector> click over TOP LEFT preview to expand
4. Assets> Textures> DRAG E DROP a texture over empty Texture slot of ‘my_material’
5. Notice the Inspector> Preview> DRAG the material preview to rotate it
Assign
6. Project> Assets> Materials> DRAG AND DROP a material over Hierarchy> GameObject
7. Select the GameObject> Inspector> Mesh Renderer> Materials> my_material have been assigned