Unity 3D – Stealth Game – Player Inventory – JS
Player
Select the player and attach:
PlayerInventory.js
#pragma strict public var hasKey : boolean;
Key Card
Create a keycard object with:
– Box Collider ‘As Trigger’
– KeyPickup.js
#pragma strict public var keyGrab : AudioClip; // Audioclip to play when the key is picked up. private var player : GameObject; // Reference to the player. private var playerInventory : PlayerInventory; // Reference to the player's inventory. function Awake () { // Setting up the references. player = GameObject.FindGameObjectWithTag(Tags.player); playerInventory = player.GetComponent(PlayerInventory); } function OnTriggerEnter (other : Collider) { // If the colliding gameobject is the player... if(other.gameObject == player) { // ... play the clip at the position of the key... AudioSource.PlayClipAtPoint(keyGrab, transform.position); // ... the player has a key ... playerInventory.hasKey = true; // ... and destroy this gameobject. Destroy(gameObject); } }