DateTime with Unity3D and Javascript
#pragma strict var oraOggi : String; var dataOggi : String; function Start () { SystemData(); } function Update () { } function SystemData(){ var t: System.DateTime = System.DateTime.Now; oraOggi = String.Format("{0:D2}:{1:D2}:{2:D2}", t.Hour, t.Minute, t.Second); Debug.Log(oraOggi); // in the Console 13:20:09 dataOggi = String.Format("{0:D2}-{1:D2}-{2:D2}", t.Day, t.Month, t.Year); Debug.Log(dataOggi); // in the Console 22-09-15 }// END SystemData()