Unity – Enabling and Disabling Components
Attach this code to a light:
#pragma strict private var myLight : Light; function Start () { myLight = GetComponent(Light); } function Update () { if(Input.GetKeyUp(KeyCode.Space)) // click space bar to toggle light on/off { myLight.enabled = !myLight.enabled; // invert the status using not keyword } }
Statemets:
myLight.enabled = myLight.enabled; -> light is enabled
myLight.enabled = !myLight.enabled; -> light is disabled, you can use not keyword ‘!’