Unity – Game Objects – 2D Position
2D Position
The position of the object in world space.
NOTICE: x,y,z -> 0,0,0 it is the center of the screen
#pragma strict function Update () { // Move the object to (0, 0, 0) transform.position = Vector3(0, 0, 0); // Print the x component of the position to the Console print(transform.position.x); print(transform.position.y); print(transform.position.z); }
Statement: transform.position = Vector3(x, y, z);
NOTICE: in 2D Games z=0