Unity – Hierarchies
One of the most useful tools in producing computer animation is the ability to link objects together to form a chain. By linking one object to another, you create a parent-child relationship. Transforms applied to the parent are also transmitted to child objects. A chain is also referred to as a hierarchy.
1. MAIN TOP MENu> GameObject> Create Other> Cube
2. MAIN TOP MENu> GameObject> Create Other> Phere
3. MAIN TOp MENU> Window> Hierarchy> Drag The Sphere over the Cube> Sphere (child) Cube (parent)
4. In the viewport move the Sphere and move the Cube
5. Change on TOP LEFT Pivot/Center rotation and try rotate parent.
Select by name: Hierarchy Window> Search box: ‘t:light’ to show all lights