Unity – Horizontal and Vertical – Get Axis
Horizontal and Vertical Control – Complete Example
#pragma strict function Start () { } var speed : float = 10.0; // to change speed function Update () { var horiz : float = Input.GetAxis("Horizontal"); var vert : float = Input.GetAxis("Vertical"); // Make it move 10 meters per second instead of 10 meters per frame... horiz *= Time.deltaTime; vert *= Time.deltaTime; transform.Translate(Vector3(horiz*speed,vert*speed,0)); }