UNITY – JS Script – OnTrigger – Destroy
It will destroy the object if it enters or exit the trigger
1. Create a Sphere that falls and bource over a Box (You have to use Physics 3D engine)
2. Select the Box> Inspector> Box Collider> check ‘Is Trigger’, now the Box does not create collision, instead the Ball pass through it and this can be detected via code.
3. Attach to the Box the script
It will destroy the object if it enters the trigger
#pragma strict function Start () { } // Destroy everything that enters the trigger START function OnTriggerEnter (other : Collider) { Destroy(other.gameObject); } // Destroy everything that enters the trigger END function Update () { }
OR
It will destroy the object if it exit the trigger
#pragma strict function Start () { } // Destroy everything that leaves the trigger START function OnTriggerExit (other : Collider) { Destroy(other.gameObject); } // Destroy everything that leaves the trigger END function Update () { }