Unity – JS – Strings Operations
Unity uses the .Net System.String class for strings. See the Microsoft MSDN documentation for Strings for more details.
#pragma strict function Start () { var s : String = "hello"; Debug.Log(s); // prints hello s = String.Format("{0} {1}", s, "world"); Debug.Log(s); // prints hello world s = String.Concat("hello","world"); Debug.Log(s); // prints helloworld s = s.ToUpper(); Debug.Log(s); // prints HELLOWORLD s = s.ToLower(); Debug.Log(s); // prints helloworld //Debug.Log(s.CharAt(1)); // CharAt not supported, produces compiler error // instead use array syntax below Debug.Log(s[1]); // prints e var c : char = 'x'[0]; // slight odd JS way of specifying a char // 'x' is a string and [0] means first character Debug.Log(s.IndexOf(c)); // prints -1 (s does not contain an x) var i : int = 42; s = i.ToString(); Debug.Log(s); // prints 42 s = "-43"; i = int.Parse(s); Debug.Log(i); // prints -43 var f : float = 3.14159265358979f; s = f.ToString(); Debug.Log(s); // prints 3.141593 (which is an approximation) s = "-7.14159265358979"; f = float.Parse(s); Debug.Log(f); // prints -7.141593 (which is an approximation) }